﻿using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Sprites;
using UnityEngine.Scripting;
using UnityEngine.Assertions;
using UnityEngine.EventSystems;
using UnityEngine.Assertions.Must;
using UnityEngine.Assertions.Comparers;
using System.Collections;
using System.Collections.Generic;
using BridgeUI.Model;

namespace BridgeUI
{

    public interface IPanelCreater
    {
        void CreatePanel(UIInfoBase itemInfo,UnityAction<GameObject> onCreate);
        void CansaleCreatePanel(string panel);
    }
}